![]() ![]() ![]() Select Send email to new team members if you’d like team members that you add in the future to automatically receive the emails that other team members receive.Select the team members for whom you’d like notifications to be sent.You can configure them by clicking the here link at the bottom of the events menu. Note: Cloud Build handles email notification settings separately. Select the events for which you want to receive email notifications, then click the NEXT button.Create an email integration from the dashboard to view the events menu.From the Post to drop-down menu, select the Slack channel to post notifications to.Įmail Integrations notify team members when specified events for your Project occur.In the right-hand corner of the of the app, select a Slack workspace.If you do not have a Slack server, see Create a Slack workspace in the Slack documentation. Authorizing Unity to connect to your Slack server. To configure Slack Integrations, Unity calls an app that uses the Slack API to register a webhook to a Slack channel.Īfter creating a new Slack integration and configuring the events that you want to appear, you must authorize Unity to access your Slack server. From the Select a channel menu, select a channel to post notifications to.From the Select a server drop-down menu, select your Discord server.The CONNECT TO DISCORD dialog screen appears.Create a new Discord integration and select its events.Important: You must enable webhooks on the account with which you are integrating. If you do not have a Discord server, see How do I create a server? in the Discord documentation. To configure Discord Integrations, Unity calls an app that uses the Discord API to register a webhook to a Discord channel. Turning this option on is not recommended, so only do this if you absolutely know what you’re doing. Verifying SSL/TLS certificates helps ensure that your data is sent securely to the above Webhook URL. Tick this checkbox to disable verification of SSL/TLS security certificates. Select the content type of your data from the drop-down menu. The client secret of your receiving application. The URL of the server endpoint that receives the webhook POST requests from the Unity service. ParameterĪ name to identify the Integration in the Integrations list. To configure a webhook Integration, supply the following information: Webhook configuration settings. These options vary depending on the Integration selected, and are described in detail in the sections below. Select the event(s) that you want to trigger the Integration, then click the NEXT button.Select the Integration you want to enable.In the left navigation bar, select Settings > Integrations.Select the Project that you want to add an Integration to.Sign in to the Unity Services Dashboard.If this happens, you can still sign into the Unity Services Dashboard and enable a single Integration. If your Unity Teams, Pro, or Plus subscription expires, Unity keeps all of your current Integrations, but automatically disables them. Unity Teams, Plus, and Pro users can have up to 100 Integrations. Unity Personal limits users to one Integration for all events, but multiple Unity services can use that Integration. Trello: Create and comment on Trello cards.JIRA: Create or update JIRA tickets using a JIRA-defined webhook.Email: Send notifications to your team by Email.Slack: Send notifications to your team’s Slack channel through a Slack-defined webhook.Discord: Send notifications to your team’s Discord channel through a Discord-defined webhook.Webhooks: A user-defined callback that allows Unity to send POST requests to an external service.Unity Integrations supports the following non-Unity tools: For information on assigning roles, see the Members & Groups section of Managing your Organization. To add an Integration, you must be an Owner or Manager on the Project. ![]() Cloud Build A continuous integration service for Unity projects that automates the process of creating builds on Unity’s servers.Unity Integrations allow you to connect the following Unity Services in your development workflow to non-Unity tools: ![]()
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